One of my first forays into creating and lighting an interior scene. My goal with this personal project was to replicate the lighting, composition, and scenery of a reference image in 3D. The image I found inspiration in is an environment concept art piece that Jean Rochefort created for Valve's VR game Half Life: Alyx (included for comparison). While I stuck with the general scenery, composition, and ambience of the reference piece, I took some creative liberties with lighting and prop placement. My 3D environment was created in cinema4d and rendered with Octane. It uses texture and prop assets from Quixel Megascans, Oleksiy Rysyuk (https://www.artstation.com/keyframe_dude/store), Hubert Knoblauch (https://www.artstation.com/hknoblauch/store), Sebastian Oska (https://www.artstation.com/soshka/store), and Universal Constructor (https://www.unrealengine.com/marketplace/en-US/profile/Universal+Constructor?count=20&sortBy=effectiveDate&sortDir=DESC&start=0).